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java wap网站开发教程南京seo排名扣费

java wap网站开发教程,南京seo排名扣费,舞蹈培训机构网站建设,新平台推广赚钱1. 意图 定义对象间的一种一对多的依赖关系, 当一个对象的状态改变时,所有依赖于它的对象都得到通知并被自动更新。 2. 四种角色 抽象目标(Subject)、具体目标(Concrete Subject)、抽象观察者(Observer)、 具体观察者(Concrete Observer) 3. 优点 3.1 …
1. 意图

     定义对象间的一种一对多的依赖关系,

     当一个对象的状态改变时,所有依赖于它的对象都得到通知并被自动更新。

2. 四种角色

     抽象目标(Subject)、具体目标(Concrete Subject)、抽象观察者(Observer)、

     具体观察者(Concrete Observer)

3. 优点

    3.1 目标和观察者之间的耦合是抽象的。

    3.2 支持广播通信。

4. 缺点

    4.1 可能导致意外的更新。

5. 相关模式

     当目标和观察者间的依赖关系特别复杂时,需要一个维护这些关系的对象,

     这样的对象称为ChangeMananger。

     5.1 ChangeManager可使用单例模式来保证它是唯一的并且是可全局访问的。

     5.2 ChangeManager充当目标和观察者之间的Mediator

6. 代码示意(C++)
#pragma once
#include <string>
#include <iostream>
#include <vector>
using namespace std;class Subject;class Observer
{
public:virtual void Update(Subject* pSubject) = 0;
protected:Observer() {}
};
class ConcreteObserver :public Observer
{string m_state;string m_name;
public:ConcreteObserver(const string& name) :m_name(name) {}virtual void Update(Subject* pSubject);
};class Subject
{vector<Observer*> m_observers;
public:virtual string GetState() = 0;virtual void SetState(const string& state) = 0;
public:void Attach(Observer* pObserver) {m_observers.emplace_back(pObserver);cout << "After attached, observers size is:" << m_observers.size() << endl;}void Detach(Observer* pObserver) {m_observers.erase(std::remove_if(m_observers.begin(), m_observers.end(), [&](Observer* p) { return p == pObserver; }), m_observers.end());cout << "After detached, observers size is:" << m_observers.size() << endl;}void Notify(){auto it = m_observers.begin();while (it != m_observers.end()) {(*it)->Update(this);++it;}}
protected:Subject(){}
};
class ConcreteSubject :public Subject
{string m_state;
public:virtual string GetState() {return m_state;}virtual void SetState(const string& state) {m_state = state;}
};

Observer.cpp:

#include "Observer.h"void ConcreteObserver::Update(Subject* pSubject) {m_state = pSubject->GetState();cout << "Observer:" << m_name << ",got state from subject:" << m_state << endl;
}
#include "Observer.h"
int main() {Subject* pSubject = new ConcreteSubject();Observer* pObserver1 = new ConcreteObserver("obs1");Observer* pObserver2 = new ConcreteObserver("obs2");pSubject->Attach(pObserver1);pSubject->Attach(pObserver2);pSubject->SetState("hello1");pSubject->Notify();pSubject->Detach(pObserver1);pSubject->SetState("hello2");pSubject->Notify();delete pObserver2;delete pObserver1;delete pSubject;return 0;
}

运行结果:

   6.1 目标和观察者之间只知道彼此的抽象类(3.1)。

   6.2  Subject::Notify里的循环就是广播,观察者自己决定是否处理某一通知(3.2)。

   6.3 使用ChangeMananger会使代码复杂些,但简化了Subject,且使更新策略更加灵活。

使用ChangeMananger代码示意:

#pragma once
#include <string>
#include <iostream>
#include <vector>
#include <map>
using namespace std;class Subject;class Observer
{
public:virtual void Update(Subject* pSubject) = 0;virtual string GetName() = 0;
protected:Observer() {}
};
class ConcreteObserver :public Observer
{string m_state;string m_name;
public:ConcreteObserver(const string& name) :m_name(name) {}virtual string GetName() { return m_name; }virtual void Update(Subject* pSubject);
};class ChangeManager;
class SimpleChangeManager;class Subject
{ChangeManager* m_pChangeManager;
public:virtual string GetState() = 0;virtual void SetState(const string& state) = 0;virtual ~Subject();
public:void Attach(Observer* pObserver);void Detach(Observer* pObserver);void Notify();
protected:Subject();
};
class ConcreteSubject :public Subject
{string m_state;
public:ConcreteSubject() {}virtual string GetState() {return m_state;}virtual void SetState(const string& state) {m_state = state;}
};class ChangeManager
{
public:virtual void Register(Subject* pSubject, Observer* pObserver) = 0;virtual void Unregister(Subject* pSubject, Observer* pObserver) = 0;virtual void Notify() = 0;
protected:ChangeManager() {}
};class SimpleChangeManager :public ChangeManager
{map<Subject*, vector<Observer*> > m_mapSubjects;
private:static SimpleChangeManager* s_instance;
public:static ChangeManager* Instance() {if (0 == s_instance) {s_instance = new SimpleChangeManager();}return s_instance;}static void DelInstance() {delete s_instance;s_instance = 0;}
public:virtual void Register(Subject* pSubject, Observer* pObserver) {vector<Observer*>& observers = m_mapSubjects[pSubject];auto it = find(observers.begin(), observers.end(), pObserver);if (it == observers.end()) {observers.emplace_back(pObserver);cout << pObserver->GetName() << " is registered successful" << endl;}else {cout << pObserver->GetName() << " is already registered" << endl;}}virtual void Unregister(Subject* pSubject, Observer* pObserver) {auto it = m_mapSubjects.find(pSubject);if (it == m_mapSubjects.end()) {cout << "No need unregister in map for:" << pObserver->GetName() << endl;}else {vector<Observer*>& observers = m_mapSubjects[pSubject];auto itRemove = remove_if(observers.begin(), observers.end(), [&](Observer* p) { return p == pObserver; });if (itRemove == observers.end()) {cout << "No need unregister in vector for:" << pObserver->GetName() << endl;}else {observers.erase(itRemove, observers.end());cout << pObserver->GetName() << " is unregistered successful" << endl;if (observers.size() == 0) {m_mapSubjects.erase(pSubject);}}}}virtual void Notify() {for (auto& pair : m_mapSubjects) {vector<Observer*>& observers = pair.second;auto it = observers.begin();while (it != observers.end()) {(*it)->Update(pair.first);++it;}}}
protected:SimpleChangeManager() {}
};

 Observer.cpp:

#include "Observer.h"void ConcreteObserver::Update(Subject* pSubject) {m_state = pSubject->GetState();cout << "Observer:" << m_name << ",got state from subject:" << m_state << endl;
}Subject::Subject() {m_pChangeManager = SimpleChangeManager::Instance();
}
Subject::~Subject() {m_pChangeManager = 0;SimpleChangeManager::DelInstance();
}
void Subject::Attach(Observer* pObserver) {m_pChangeManager->Register(this, pObserver);
}
void Subject::Detach(Observer* pObserver) {m_pChangeManager->Unregister(this, pObserver);
}
void Subject::Notify()
{m_pChangeManager->Notify();
}SimpleChangeManager* SimpleChangeManager::s_instance = 0;
#include "Observer.h"
int main() {Subject* pSubject = new ConcreteSubject();Observer* pObserver1 = new ConcreteObserver("obs1");Observer* pObserver2 = new ConcreteObserver("obs2");pSubject->Attach(pObserver1);pSubject->Attach(pObserver2);pSubject->Attach(pObserver1);pSubject->SetState("hello1");pSubject->Notify();pSubject->Detach(pObserver1);pSubject->Detach(pObserver1);pSubject->SetState("hello2");pSubject->Notify();pSubject->Detach(pObserver2);pSubject->Detach(pObserver2);delete pObserver2;delete pObserver1;delete pSubject;return 0;
}

 运行结果:

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