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组建做网站的团队,网页设计与制作模板,net网站建设语言,合肥房产网签备案查询系统RTP在和h264 RTP在和h265 RTP载荷AAC live555关于RTSP协议交互流程 live555的核心数据结构值之闭环双向链表 live555 rtsp服务器实战之createNewStreamSource 概要 rtsp在交互的过程中用到很多协议:tcp,udp,rtp,rtcp,sdp等协议;该篇文章主要分析在live555中这些…

RTP在和h264

RTP在和h265

RTP载荷AAC

live555关于RTSP协议交互流程

live555的核心数据结构值之闭环双向链表

live555 rtsp服务器实战之createNewStreamSource

概要

        rtsp在交互的过程中用到很多协议:tcp,udp,rtp,rtcp,sdp等协议;该篇文章主要分析在live555中这些协议是什么时候被创建的,什么时候被使用的等协议相关流程。

TCP:服务器与客户端进行协商(OPTION DESCRIBE SETUP PLAY);

UDP/TCP:协议是rtsp服务器用来想客户端推流;当然rtsp向客户端推流也可以使用tcp协议;那么就rtsp而言使用udp推流和使用tcp推流有什么区别呢?

UDP推流

        tcp连接进行rtsp信令交互;

        创建新的udp套接字来发送rtp包;

        创建新的udp套接字来发送rtcp包;

TCP推流

        tcp连接进行rtsp信令交互;

        复用rtsp的tcp连接发送rtp和rtcp包;

嵌入式开发一般使用udp推流,实时性相对较高;

RTP:对视频流(h264/h265)/音频流(AAC/MP3)裸流进行封装,用于网络传输;

RTCP:服务器和客户端用来管理流媒体协议;

TCP交互协商

在程序创建RTSPServer类对象时就会创建用于信令协商的TCP协议,见如下代码:

//创建RTSPServer类对象
RTSPServer* rtspServer = RTSPServer::createNew(*env, 8554, authDB);
//createNew实现
RTSPServer*
RTSPServer::createNew(UsageEnvironment& env, Port ourPort,UserAuthenticationDatabase* authDatabase,unsigned reclamationSeconds) {int ourSocketIPv4 = setUpOurSocket(env, ourPort, AF_INET);int ourSocketIPv6 = setUpOurSocket(env, ourPort, AF_INET6);if (ourSocketIPv4 < 0 && ourSocketIPv6 < 0) return NULL;return new RTSPServer(env, ourSocketIPv4, ourSocketIPv6, ourPort, authDatabase, reclamationSeconds);
}

        从源码可以看出创建RTSPServer类对象的时候会创建ipv4和ipv6两种套接字,因此理论上来说live555实现的rtsp服务器支持ipv4和ipv6两种网络传输。

//RTSPServer构造函数
RTSPServer::RTSPServer(UsageEnvironment& env,int ourSocketIPv4, int ourSocketIPv6, Port ourPort,UserAuthenticationDatabase* authDatabase,unsigned reclamationSeconds): GenericMediaServer(env, ourSocketIPv4, ourSocketIPv6, ourPort, reclamationSeconds),fHTTPServerSocketIPv4(-1), fHTTPServerSocketIPv6(-1), fHTTPServerPort(0),fClientConnectionsForHTTPTunneling(NULL), // will get created if neededfTCPStreamingDatabase(HashTable::create(ONE_WORD_HASH_KEYS)),fPendingRegisterOrDeregisterRequests(HashTable::create(ONE_WORD_HASH_KEYS)),fRegisterOrDeregisterRequestCounter(0), fAuthDB(authDatabase),fAllowStreamingRTPOverTCP(True),fOurConnectionsUseTLS(False), fWeServeSRTP(False) {
}
//GenericMediaServer构造函数
GenericMediaServer
::GenericMediaServer(UsageEnvironment& env, int ourSocketIPv4, int ourSocketIPv6, Port ourPort,unsigned reclamationSeconds): Medium(env),fServerSocketIPv4(ourSocketIPv4), fServerSocketIPv6(ourSocketIPv6),fServerPort(ourPort), fReclamationSeconds(reclamationSeconds),fServerMediaSessions(HashTable::create(STRING_HASH_KEYS)),fClientConnections(HashTable::create(ONE_WORD_HASH_KEYS)),fClientSessions(HashTable::create(STRING_HASH_KEYS)),fPreviousClientSessionId(0),fTLSCertificateFileName(NULL), fTLSPrivateKeyFileName(NULL) {ignoreSigPipeOnSocket(fServerSocketIPv4); // so that clients on the same host that are killed don't also kill usignoreSigPipeOnSocket(fServerSocketIPv6); // ditto// Arrange to handle connections from others:env.taskScheduler().turnOnBackgroundReadHandling(fServerSocketIPv4, incomingConnectionHandlerIPv4, this);env.taskScheduler().turnOnBackgroundReadHandling(fServerSocketIPv6, incomingConnectionHandlerIPv6, this);
}

        在GenericMediaServer构造函数中会把创建的fServerSocketIPv4和fServerSocketIPv6这两个套接字插入到双向闭环链表中等待doEventLoop循环处理,对应的处理函数分别为:incomingConnectionHandlerIPv4, incomingConnectionHandlerIPv6;最终都会调用incomingConnectionHandlerOnSocket函数;

void GenericMediaServer::incomingConnectionHandlerOnSocket(int serverSocket) {struct sockaddr_storage clientAddr;SOCKLEN_T clientAddrLen = sizeof clientAddr;int clientSocket = accept(serverSocket, (struct sockaddr*)&clientAddr, &clientAddrLen);if (clientSocket < 0) {int err = envir().getErrno();if (err != EWOULDBLOCK) {envir().setResultErrMsg("accept() failed: ");}return;}ignoreSigPipeOnSocket(clientSocket); // so that clients on the same host that are killed don't also kill usmakeSocketNonBlocking(clientSocket);increaseSendBufferTo(envir(), clientSocket, 50*1024);#ifdef DEBUGenvir() << "accept()ed connection from " << AddressString(clientAddr).val() << "\n";
#endif// Create a new object for handling this connection:(void)createNewClientConnection(clientSocket, clientAddr);
}
//createNewClientConnection函数实现
GenericMediaServer::ClientConnection*
RTSPServer::createNewClientConnection(int clientSocket, struct sockaddr_storage const& clientAddr) {return new RTSPClientConnection(*this, clientSocket, clientAddr, fOurConnectionsUseTLS);
}

        在doEventLoop循环中会议中accept监视tcp连接,如果有客户端连接就会创建客户端连接类RTSPClientConnection;最终会把客户端套接字clientSocket传递给ClientConnection构造函数;

GenericMediaServer::ClientConnection
::ClientConnection(GenericMediaServer& ourServer,int clientSocket, struct sockaddr_storage const& clientAddr,Boolean useTLS): fOurServer(ourServer), fOurSocket(clientSocket), fClientAddr(clientAddr), fTLS(envir()) {fInputTLS = fOutputTLS = &fTLS;// Add ourself to our 'client connections' table:fOurServer.fClientConnections->Add((char const*)this, this);if (useTLS) {// Perform extra processing to handle a TLS connection:fTLS.setCertificateAndPrivateKeyFileNames(ourServer.fTLSCertificateFileName,ourServer.fTLSPrivateKeyFileName);fTLS.isNeeded = True;fTLS.tlsAcceptIsNeeded = True; // call fTLS.accept() the next time the socket is readable}// Arrange to handle incoming requests:resetRequestBuffer();envir().taskScheduler().setBackgroundHandling(fOurSocket, SOCKET_READABLE|SOCKET_EXCEPTION, incomingRequestHandler, this);
}
//incomingRequestHandler函数最终调用
void GenericMediaServer::ClientConnection::incomingRequestHandler() {if (fInputTLS->tlsAcceptIsNeeded) { // we need to successfully call fInputTLS->accept() first:if (fInputTLS->accept(fOurSocket) <= 0) return; // either an error, or we need to try again laterfInputTLS->tlsAcceptIsNeeded = False;// We can now read data, as usual:}int bytesRead;if (fInputTLS->isNeeded) {bytesRead = fInputTLS->read(&fRequestBuffer[fRequestBytesAlreadySeen], fRequestBufferBytesLeft);} else {struct sockaddr_storage dummy; // 'from' address, meaningless in this casebytesRead = readSocket(envir(), fOurSocket, &fRequestBuffer[fRequestBytesAlreadySeen], fRequestBufferBytesLeft, dummy);}handleRequestBytes(bytesRead);//该函数实现了对 OPTION DESCRIBE SETUP等各种信令的处理逻辑
}

        在构造函数中setBackgroundHandling会把客户端套接字fOurSocket和对应的处理函数incomingRequestHandler添加到闭环双链表中,在doEventLoop中循环遍历,客户端有信令交互就调用相关的处理函数;至此用于协商的TCP协议处理流程就结束了。

关于live555的闭环双向链表参考我的另一篇文章:live555的核心数据结构值之闭环双向链表-CSDN博客

UDP流媒体传输

        UDP流媒体传输服务器需要创建两个四个UDP套接字,用于传输音频RTP,音频RTCP,视频RTP,视频RTCP;该文档是以H264的传输为例所以只介绍视频RTP端口,视频RTCP端口的创建过程,音频类似;

        RTP,RTCP端口是在SETUP信令处理函数handleCmd_SETUP中被创建,该函数最终调用了getStreamParameters函数:

subsession->getStreamParameters(fOurSessionId, fOurClientConnection->fClientAddr,clientRTPPort, clientRTCPPort,fStreamStates[trackNum].tcpSocketNum, rtpChannelId, rtcpChannelId,&fOurClientConnection->fTLS,destinationAddress, destinationTTL, fIsMulticast,serverRTPPort, serverRTCPPort,fStreamStates[trackNum].streamToken);

        该函数将客户端的RTP端口:clientRTPPort和RTCP端口:clientRTCPPort都进行了处理;这两个端口是客户端发送SETUP信令时携带的消息;告诉服务器RTP RTCP包改往哪里发;getStreamParameters也创建了服务器的RTP RTCP端口:serverRTPPort, serverRTCPPort;

getStreamParameters内部调用了createGroupsock函数:

void OnDemandServerMediaSubsession ::getStreamParameters(...)
{...if (clientRTPPort.num() != 0 || tcpSocketNum >= 0){ // Normal case: Create destinationsportNumBits serverPortNum;if (clientRTCPPort.num() == 0){// We're streaming raw UDP (not RTP). Create a single groupsock:NoReuse dummy(envir()); // ensures that we skip over ports that are already in usefor (serverPortNum = fInitialPortNum;; ++serverPortNum){serverRTPPort = serverPortNum;rtpGroupsock = createGroupsock(nullAddress(destinationAddress.ss_family), serverRTPPort);if (rtpGroupsock->socketNum() >= 0)break; // success}udpSink = BasicUDPSink::createNew(envir(), rtpGroupsock);}else{// Normal case: We're streaming RTP (over UDP or TCP).  Create a pair of// groupsocks (RTP and RTCP), with adjacent port numbers (RTP port number even).// (If we're multiplexing RTCP and RTP over the same port number, it can be odd or even.)NoReuse dummy(envir()); // ensures that we skip over ports that are already in usefor (portNumBits serverPortNum = fInitialPortNum;; ++serverPortNum){serverRTPPort = serverPortNum;//创建RTP端口(rtp的UDP套接字)rtpGroupsock = createGroupsock(nullAddress(destinationAddress.ss_family), serverRTPPort);if (rtpGroupsock->socketNum() < 0){delete rtpGroupsock;continue; // try again}if (fMultiplexRTCPWithRTP){// Use the RTP 'groupsock' object for RTCP as well:serverRTCPPort = serverRTPPort;rtcpGroupsock = rtpGroupsock;}else{// Create a separate 'groupsock' object (with the next (odd) port number) for RTCP://RTCP端口号在RTP端口号的基础上加1serverRTCPPort = ++serverPortNum;//创建RTCP端口(rtcp的UDP套接字)rtcpGroupsock = createGroupsock(nullAddress(destinationAddress.ss_family), serverRTCPPort);if (rtcpGroupsock->socketNum() < 0){delete rtpGroupsock;delete rtcpGroupsock;continue; // try again}}break; // success}unsigned char rtpPayloadType = 96 + trackNumber() - 1; // if dynamicrtpSink = mediaSource == NULL ? NULL: createNewRTPSink(rtpGroupsock, rtpPayloadType, mediaSource);if (rtpSink != NULL){if (fParentSession->streamingUsesSRTP){rtpSink->setupForSRTP(fMIKEYStateMessage, fMIKEYStateMessageSize);}if (rtpSink->estimatedBitrate() > 0)streamBitrate = rtpSink->estimatedBitrate();}}...
}

        由代码可以看出serverRTPPort的初始值是fInitialPortNum;而fInitialPortNum在创建OnDemandServerMediaSubsession对象时有个默认值6970;如果没有设置端口号则使用默认端口号;

        上面代码可以看出而RTCP端口号是在RTP的端口号的基础上加1

OnDemandServerMediaSubsession(UsageEnvironment& env, Boolean reuseFirstSource,portNumBits initialPortNum = 6970,Boolean multiplexRTCPWithRTP = False);

        当第二个客户端连接时,依然是从6970开始创建所需的RTP RTCP端口号,但是createGroupsock会发现6970 6971端口号被占用,于是返回-1;继续for循环将端口号累加;

 for (portNumBits serverPortNum = fInitialPortNum;; ++serverPortNum){serverRTPPort = serverPortNum;rtpGroupsock = createGroupsock(nullAddress(destinationAddress.ss_family), serverRTPPort);if (rtpGroupsock->socketNum() < 0){delete rtpGroupsock;continue; // try again}...}

//fInitialPortNum为基数6970;

第一个客户端:rtp:6970 rtcp:6971

第二个客户端:6970 6971 被占用createGroupsock返回-1;因此for循环continue继续累加++serverPortNum; rtp:6972 rtcp:6973

......

那么怎么自定义端口号呢?

        我们在做rtsp服务器的时候都会创建一个类用于实现createNewStreamSource虚函数该类继承于OnDemandServerMediaSubsession;而类的构造函数里会执行OnDemandServerMediaSubsession的构造函数;所以如果你想要自己定义服务器的RTP端口号只需在执行OnDemandServerMediaSubsession构造函数是传入参数即可:

H264LiveVideoServerMediaSubssion::H264LiveVideoServerMediaSubssion(UsageEnvironment &env, Boolean reuseFirstSource): OnDemandServerMediaSubsession(env, reuseFirstSource, 1234) {}

        TCP流媒体传输使用的时信令交互的套接字,这里不做解释;关于流媒体裸流怎么打包成RTP的参考上面的文章;

该文章在持续更新,望持续关注;

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